Viewing posts from Games
Lamper VR 2 New Character Preview #2Posted on 12 February 2015
Introducing... the Princess! The Princess will be one of the five new characters released with the big Lamper 2.0 launch. The Archiact team is working hard on our big Lamper 2.
Lamper VR 2 New Character PreviewPosted on 11 February 2015
The launch of Lamper 2.0 is quickly approaching! Our team wanted to share some more "sneak peeks" with you. Today's little preview is of one of our new Lamper characters! This will be a big part of Lamper 2.0.
Nibiru Partnership UpdatePosted on 02 February 2015
Earlier this year Archiact announced that we will be partnering with Chinese virtual reality headset company, Nibiru. Our team wants to keep you in the loop, with the latest updates from this exciting international collaboration.
Lamper VR 2 Concept Art Preview... Part Two!Posted on 30 January 2015
Here is another sneak peek of some concept art from our Concept Artist, Ken. The Archiact team can hardly wait to share Lamper 2.
Lamper VR 2 Concept Art PreviewPosted on 27 January 2015
A big part of the Lamper 2.0 update will be the new environments. These environments will be more detailed than ever before. Each new environment will be filled with danger, excitement, and even more obstacles.
Lamper VR 2 Launch AnnouncementPosted on 26 January 2015
Our team is thrilled to announce the release date of Lamper VR 2.0! We will be releasing the new game, which is bigger and better than ever in early March, 2015. Lamper VR 2.0 will be an entirely new virtual reality gaming experience.
Lamper High Score ChallengePosted on 06 January 2015
Our team would like to challenge you, and see if you have what it takes to beat our TOP scores. Last week we had a bit of an office competition to see who would be crowned the "Lamper Champion." Our Concept Artist, Ken, took the lead by a landslide.
Drift Issue ExplainedPosted on 16 December 2014
There have been several occasions where players of Lamper VR have reported a drifting issue at various points throughout the game. The fix for this is very simple: calibration.